Glance: Traps and Mines

Mines and traps are a little bit complicated, functioning rather differently than other skills. That said, they can deal a lot of damage extremely quickly – if you get the hang of them. Detonation: Mines are thrown by the character must be manually detonated, whereas traps will detonate by themselves when a target moves into range. When you have a mine deployed, you’ll automatically gain access to a Detonate skill above your normal skill bar (you can also get a Detonate skill gem if you want to use cast when damage taken) that will cause all your mines to explode … Continue reading Glance: Traps and Mines

Glance: Early Skills

Getting started can be a bit daunting, and many builds take a lot of skill points to get going. Here’s a few suggestions for early game skill picks that can carry you forwards. Level requirements are in brackets. Arc: (Spell, 12) Chaining electrical damage with a chance to shock for even more damage. Pretty straight forwards, bounce chains of electricity between foes to clear an area quickly. Interestingly, Arc deals bonus damage based on the remaining chains, so it can be decent against a single target as well. Support with: spell damage, elemental damage, lightning penetration. Blade Vortex: (Spell, 12) … Continue reading Glance: Early Skills

Build Concept: Burning Bones

This Scion/Witch build makes use of minions to do the heavy lifting, while periodically bathing the battlefield in flames. There’s no need for uniques to make this build work. Key Passives: You’ll want to focus on anything that boosts minion health and damage, the passive ‘Spiritual Aid’ near the Templar area and the ‘Minion Instability’ passive just up from it. Using these passives, we get to apply our minion damage bonuses to our own powers, and our minions will detonate when badly injured for fire damage. Skeletons: Support Raise Skeletons with an Infernal Legion gem to make your skeletons deal … Continue reading Build Concept: Burning Bones

Build Concept: Tesla Turrets

This low-investment Templar/Scion build uses Arc totems to deal heavy damage whilst staying out of the way. Pretty easy to play, and needs no special gear to work. Gems: The centre of this build are your Arc totems – you’ll need Arc and Spell-Totem Support to start off, which you should be able to pick up after ‘The Siren’s Cadence’ in act one after level 12. Later on, you’ll want to add Multiple Totems Support, and probably Lightning Penetration Support. You’ll also want something you can use directly – this is pretty much open, but I’d recommend something you can … Continue reading Build Concept: Tesla Turrets

Review: Path of Exile

You might have heard about this free-to-play gem, available for download via Steam. This isometric dungeon-crawler has an almost infinite number of ways to build a character – though it can be a but overwhelming. Good: A free, complex game, with an interesting story, great world-building, good sound design, randomised endgame areas and frequent content updates. As a top-down isometric RPG like Diablo, this is a great choice if you want a highly customisable loot-centric game. It’s worth noting that it really is a free-to-play, as the only things you can buy are cosmetic (of which there are many) or … Continue reading Review: Path of Exile