Shadowrun: Dragonfall

Second in the Shadowrun series adapted by Harebrained Schemes, set in Germany with a cast of cyborgs, orks and wizards, Dragonfall is a bleak but fascinating game. Good: Shockingly atmospheric, this game captures the lethal and uncaring nature of the setting. Criminal syndicates, murderous AI’s that can kill you via the internet, Aztec inspired blood mages and even the nightmarish cyberzombie – there’s plenty of ways to die. Some incredible characters are available to support you – everything from a former punk mage to an ex-military sniper or a full body-mod cyborg combat-medic. Not only do they have distinct personalities, … Continue reading Shadowrun: Dragonfall

Shadowrun: Hong Kong

A top-down isometric offering in the world of Shadowrun, a time in our not too distant future where magic has re-emerged, technology and cybernetics are commonly available, crime can pay and megacorps rule the world. Good: A wide variety of options for character creation exist, and as long as you keep semi-focused on one area, you should have no problem in terms of effectiveness. Be a cybernetic-enhanced elf ripping heads off with a length of monofilament wire and style, a human combat mage throwing fireballs and frag grenades with equal aplomb, or an orc rigger commanding a squad of assault … Continue reading Shadowrun: Hong Kong

Shadowrun Returns

Based on the Shadowrun role-playing game, this turn based, top-down tactical RPG (think of it like a board game) is set in a cyberpunk fantasy world, where orc cyborgs rub shoulders with human neo-shamans under the umbrella of the megacorps. Good: Character creation and development is pretty flexible – you can slash enemies to ribbons as a cyborg troll, command drones as an elf rigger, light enemies on fire as a human mage, or make your own mix and match abomination to taste! The story-line and atmosphere of the game is pretty solid – there’s a decent amount of content, … Continue reading Shadowrun Returns