Shadowrun: Dragonfall

Second in the Shadowrun series adapted by Harebrained Schemes, set in Germany with a cast of cyborgs, orks and wizards, Dragonfall is a bleak but fascinating game.

Good: Shockingly atmospheric, this game captures the lethal and uncaring nature of the setting. Criminal syndicates, murderous AI’s that can kill you via the internet, Aztec inspired blood mages and even the nightmarish cyberzombie – there’s plenty of ways to die.

Some incredible characters are available to support you – everything from a former punk mage to an ex-military sniper or a full body-mod cyborg combat-medic. Not only do they have distinct personalities, they have well planned backstories that delve into the lore of Shadowrun – with the seemingly emotionless Glory being a personal favourite.

Mixed: Being an outclassed down-and-out is pretty standard for the Shadowrun setting, but this game takes it to extremes. Money is very tight, you feel like something huge is out to get you and your initial team are either indifferent to you or outright hostile. I can certainly see that being a negative for some.

There’s a bit of a knock on effect from the above – due to lack of funds and a comparatively short game, building up your character can be rough thanks to a lack of fancy cyberware, gear and the skill to use it. That said, it does make you consider if you need an upgrade or not, rather than just taking everything.

Bad: As I noted above, this game feels like it puts you under significant pressure – money feels like it doesn’t stretch far, and there’s a definite ticking clock – literally, in some missions. You could also put forwards the argument that character sprites are pretty simple, but that’s not a big issue for me.

Opinion: I found this a bit rough initially – given the cold shoulder by your initial team at the start (and coupled with the outcome of initial mission) it didn’t feel welcoming! That said, I do think it’s worth the price.