Roleplay or Effectiveness?
Ever felt like you had to build a certain way in games, one that you didn’t really like the feel of? The first time I encountered this was in World of Warcraft, a long, long time ago. I’d made a hunter, and I loved the idea of a customisable pet to act as my buddy – enter Polly the crab – and wanting to get the most out of Polly, I decided to go beast-master spec. Now, this worked great for soloing, but having a tank oriented companion and not using the marksmanship spec reduced my overall damage output – … Continue reading Roleplay or Effectiveness?