Concept: Gameplay Loop
Ever wondered what actually makes the gunplay, fighting and questing sections of a game actually fun? Many games rely (when you get right down to it) on the player performing a series of repetitive actions over and over again to constitute the gameplay – with MMO titles being particularly bad offenders. These games are often built around a “gameplay loop” which is what I want to talk about today. Defining a Gameplay Loop: A sequence of events or objectives in a game that is reused throughout the title. Almost every MMO uses “go to location > kill a bunch of … Continue reading Concept: Gameplay Loop