Wisp

Wisp surrounded by her motes.
I’m adrift.

Overview: This floating frame has something of a floral theme, summoning magical plants to support allies – if you’re not creating illusions or emitting a beam of sidereal radiation towards a hapless foe! You can get the parts by killing the Ropalolyst on Jupiter after completing the Chimera quest.

Prime: Wisp prime is yet to be released.

Special: Gain invisibility when not touching the ground – this lasts a few seconds after landing, and can be broken early when firing a weapon. It sounds like a gimmick (and it is) but this is an incredible passive, boosting defence and utility without costing any energy.

Pros: Free invisibility, can buff squad and objectives, incredible mobility, great passive crowd control, great damage potential when using Breach Surge (3) and has a unique floaty animation set!

Cons: Reservoirs (1) are awkward to deploy in fast paced missions, mediocre resistance to damage if you are actually being hit.

Powers: Deploy persistent Reservoirs (1) that will generate floating motes capable of attaching to allies and objectives for a period of time, granting an ongoing effect. Shock will electrocute and stun nearby foes, Haste will provide attack, fire-rate and movement increases while Vitality will provide bonus health and health regeneration. You can cycle through the reservoirs (tap to cycle, hold to cast, maximum 6 active) to determine what motes are produced, or use the Fused Reservoir augment to deploy multi-purpose reservoirs at an increased energy cost.

Use Wil-O-Wisp (2) as a decoy or transport – this utility power can shield you from incoming fire. Casting this power cloaks you and summons a spectral image of Wisp that floats forwards, drawing fire away from you. Recasting this power will teleport you to the spectre and grant you 3 seconds of invulnerability.

Breach Surge (3) will blind enemies and cause them to release damaging sparks when injured – this pairs well with any area effect weapon. If you cast Breach Surge (3) while looking at a Reservoir (1) you will teleport there and release a double range surge as you arrive. If you have a spectre from Wil-O-Wisp (2) active, it will launch an additional surge centred on itself. Equipping the Critical Surge augment will reduce the energy cost teleporting, and grant a significant bonus to sniper rifle critical chance depending on the distance travelled.

Finally, use Sol Gate (4) to irradiate and burn foes in a line – this power is boosted by any reservoirs you have out, granting bonus damage or the chance to apply a corrosive status effect. The damage isn’t colossal, but it’s o.k. and can leave multiple targets confused, on fire and corroded, so there’s that.

Opinion: Wisp is a potent but complicated frame, relying on the synergy between her abilities to deal high damage and keep enemies locked down. She excels in missions that don’t involve being constantly on the move, such as survival and defence. Interception can also become a speciality since you can set up Reservoirs (1) at the capture points and then Breach Surge (3) to teleport their and blind enemies on arrival. She is also a decent choice for rescue and spy missions thanks to her free invisibility while airborne.